lauantai 10. joulukuuta 2016

Trying to gonzo up

Initially I began the Fallout campaign with 3, NV and 4 in mind. As in previous post I said, I'll try to move more towards 1 and 2 in the future.

This naturally requires some gonzoing (yeah, not a real word)! I want my players to experience the "wtf" of random encounters, like the Black Knight and the splattered whale. I'm looking at DCC rulebook and those few OSR modules I own, and mining the forums of various sorts. There are so much nice ideas around. Luckily the FO world is so flexible and filled with anachronisms as is, so for instace the following isn't too much a stretch to encounter:

4- A troop (9+ squad leader) of gray-uniformed gangers are pestering a family of molerat farmers. The father is heard shouting that there are no mutants around, that they would not dare to shelter such monsters. The cap-headed leader isn't buying any, and barks orders to half of his men to search the ramshackle hut and outbuildings. He keeps the wife and 2 children at gunpoint while his men perform the search. They aren't out to kill anyone, but will be very strict about not letting anyone hinder the search, and if threatened, will fight a retreating fight.

Squaddies and leader have standard ganger statline, and are armed with 7.62 military rifles x4, 7.62 light machine guns x2, 9mm smgs (squad leader has one) x2, and 7.62 AK47s x2, having 1 stimpack each, AK and smg wielders holding 2 grenades each, and squad leader has a 9mm pistol. All weapons are full and have 2 reloads worth of ammo. The uniforms do not give any DT/DR, but they have steel helmets. They have taken positions so that there's no long way to hard cover, making this a hard fight even for more experienced PCs.

5- A wreck of a destroyer has been wedged upside down in between two skyscrapers at the height of 30ft. There will be loot inside, but getting there will be hard, as the vines that now hold it securely in place have also weakened the structure of the tall buildings.

6- Wild hooting surrounds the PCs from all around. 4d6 mutated howling monkeys have surrounded them, as they've gotten into their territory. The monkeys are dog-sized and have extra pair of arms, and they'll throw dung (2x round per monkey) and miscancellous junk at them unless they vacate the area soon. This'll risk disease and radiation.

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